- // MIR for `ptr_offset` before LowerIntrinsics
+ // MIR for `ptr_offset` after LowerIntrinsics
  
  fn ptr_offset(_1: *const i32, _2: isize) -> *const i32 {
      debug p => _1;                       // in scope 0 at $DIR/lower_intrinsics.rs:+0:26: +0:27
      debug d => _2;                       // in scope 0 at $DIR/lower_intrinsics.rs:+0:41: +0:42
      let mut _0: *const i32;              // return place in scope 0 at $DIR/lower_intrinsics.rs:+0:54: +0:64
      let mut _3: *const i32;              // in scope 0 at $DIR/lower_intrinsics.rs:+1:30: +1:31
      let mut _4: isize;                   // in scope 0 at $DIR/lower_intrinsics.rs:+1:33: +1:34
  
      bb0: {
          StorageLive(_3);                 // scope 0 at $DIR/lower_intrinsics.rs:+1:30: +1:31
          _3 = _1;                         // scope 0 at $DIR/lower_intrinsics.rs:+1:30: +1:31
          StorageLive(_4);                 // scope 0 at $DIR/lower_intrinsics.rs:+1:33: +1:34
          _4 = _2;                         // scope 0 at $DIR/lower_intrinsics.rs:+1:33: +1:34
-         _0 = offset::<*const i32, isize>(move _3, move _4) -> [return: bb1, unwind unreachable]; // scope 0 at $DIR/lower_intrinsics.rs:+1:5: +1:35
-                                          // mir::Constant
-                                          // + span: $DIR/lower_intrinsics.rs:144:5: 144:29
-                                          // + literal: Const { ty: unsafe extern "rust-intrinsic" fn(*const i32, isize) -> *const i32 {offset::<*const i32, isize>}, val: Value(<ZST>) }
+         _0 = Offset(move _3, move _4);   // scope 0 at $DIR/lower_intrinsics.rs:+1:5: +1:35
+         goto -> bb1;                     // scope 0 at $DIR/lower_intrinsics.rs:+1:5: +1:35
      }
  
      bb1: {
          StorageDead(_4);                 // scope 0 at $DIR/lower_intrinsics.rs:+1:34: +1:35
          StorageDead(_3);                 // scope 0 at $DIR/lower_intrinsics.rs:+1:34: +1:35
          return;                          // scope 0 at $DIR/lower_intrinsics.rs:+2:2: +2:2
      }
  }
  
